Week 5 | Session 3: Channel Structures — Brick & Mortar Model
Course: Supply Chain Digitization — Module 2: Digital Business in SC
Session Agenda
Section titled “Session Agenda”Channel Structures Series — 4 Models
Section titled “Channel Structures Series — 4 Models”This series: Connects platform economy concepts to concrete SC channel models. Four models: Brick & Mortar | Dual Channel | Multi-Channel | Omni-Channel Why now? Platform economy + digitization + tech advances in information processing, financial transactions, and relationship management have changed how SC channels work. This session: Brick & Mortar — the baseline traditional model against which all others are compared.
Traditional SC Structure — Quick Recap
Section titled “Traditional SC Structure — Quick Recap”- Flow: Manufacturer → Distributor → Retailer → Customer (material flows forward)
- Returns also possible: Customer returns to Retailer | Retailer returns dead stock to Distributor | Distributor returns to Manufacturer
- Focus of this session: The last mile — the Retailer ↔ Customer interface
- Last mile definition: The final leg of the SC where the product reaches the end customer — most visible part of SC to a consumer
- Central question: How is sale and delivery enabled in the last mile?
Brick & Mortar — Definition
Section titled “Brick & Mortar — Definition”- Core concept: Customer physically travels to the location of the seller/retailer to view, evaluate, and purchase the product.
- Not just retail: B&M applies at any SC level where one party travels to another’s location for evaluation and discussion before purchase.
- Most common in: B2C (Business-to-Customer) — but theoretically applies in B2B at every SC interface.
- Traditional stores covered: Kirana stores | Departmental stores | Malls | Service outlets (banks, vaccination centers, showrooms)
- Key distinction from e-commerce: In B&M, the customer comes to the product. In e-commerce, the product comes to the customer.
What Happens in a Brick & Mortar Store — Customer Experience
Section titled “What Happens in a Brick & Mortar Store — Customer Experience”| Dimension | What the Customer Does | Example |
|---|---|---|
| Product experience | Physically views, touches, tries the product before buying | Checking grain quality at kirana | Trying on clothes in dressing room | Feeling fabric texture |
| Negotiation | Discusses quantity, price, discount, delivery terms with store personnel | Loyal customer asks for 10% discount | Negotiating delivery of refrigerator to home |
| After-sales support | Returns product, raises complaint, gets replacement/refund at the same touchpoint | Returning defective item to the kirana | Warranty claim at electronics store |
| Real-time feedback | Gives instant product feedback to store personnel without even buying | ”This price is too high” | “This shoe is uncomfortable” | “I saw this cheaper nearby” |
| Cross-selling opportunity | Customer notices other products; retailer can pitch add-ons | Goes in for apparel, spots children’s clothes for an upcoming festival and buys those too |
| Social experience | Shopping with friends/family; combining with dining or other errands | Mall trip + restaurant visit | Buying groceries on the way back from work |
Key Point — Why the In-Store Experience Matters
Section titled “Key Point — Why the In-Store Experience Matters”- Informed purchase: Customer evaluates the product themselves → reduces post-purchase regret and returns
- Human interaction: Real-time negotiation, personalised advice, and trust-building — hard to replicate digitally
- Market intelligence: Feedback given during browsing (without even buying) is highly valuable for the retailer and manufacturer
- Loyalty creation: Great in-person experience → emotional memory → repeat customer → long-term loyalty (e.g. A restaurant experience with great food + ambience + service → customer returns and recommends to others)
B&M is Not Just Retail — It Applies Across All SC Levels
Section titled “B&M is Not Just Retail — It Applies Across All SC Levels”| SC Interface | Channel Type | Who Visits Whom | What Happens |
|---|---|---|---|
| Retailer → Customer | B2C | Customer visits retail store | Customer views/tries product, negotiates, purchases, gets after-sales support. Most visible B&M scenario. |
| Distributor → Retailer | B2B | Retailer visits distributor’s facility | Retailer views stock, inspects storage conditions, negotiates bulk terms and delivery schedules. |
| Manufacturer → Distributor | B2B | Distributor/Retailer visits manufacturer | Discusses product specs, production capacity, customisation. Negotiates pricing and supply terms for large volumes. |
| Supplier → Manufacturer | B2B | Manufacturer visits supplier’s facility | Inspects raw material quality, understands supply capability, negotiates component supply, plans procurement. |
- B2C (most visible): End customer visits the retailer — direct experience with product
- B2B upstream: Retailer inspects distributor stock | Distributor visits manufacturer | Manufacturer audits supplier facility
- Key difference at each level: The “customer” changes (end consumer vs. intermediate buyer) but the core activity — physically visiting and evaluating before purchasing — remains the same
Store Types — Organised vs. Unorganised Retail
Section titled “Store Types — Organised vs. Unorganised Retail”Unorganised Retail
Section titled “Unorganised Retail”- Definition: Small, independently owned stores with few staff — typically 1–3 people
- Examples: Kirana stores | Street vendors | Pop-up stalls | Local tailors
- One person often plays multiple roles: owner, salesperson, cashier, stock manager
- Product range can be wide but display is basic; negotiation is informal
Organised Retail
Section titled “Organised Retail”- Definition: Larger retail chains, department stores, malls — structured operations with dedicated departments
- Examples: Shopping malls | Branded apparel stores | Large supermarkets | Bank branches
- Dedicated store personnel per section; better ambience, lighting, display
- Customer has freedom to browse self-service sections; separate billing counters
- Additional services: parking, trial rooms, home delivery, loyalty programs
Key insight: Both types are B&M — the core concept is the same. The scale, experience quality, and cost structure differ.
Benefits & Challenges of Brick & Mortar
Section titled “Benefits & Challenges of Brick & Mortar”| Benefits of Brick & Mortar | Challenges of Brick & Mortar |
|---|---|
| Physical product experience → informed purchase decision | Customer must travel → effort + time cost deters visits |
| Retailer = dedicated touchpoint for complaints, returns, after-sales | Queuing time in-store for browsing, trying, billing |
| Real-time market feedback captured directly from customer at point of sale | Retailer must invest heavily in space, layout, lighting, billing counters, parking |
| Cross-selling and upselling possible with trained store personnel | Large manpower cost: salespeople, cashiers, security, managers, material handlers |
| Strong customer loyalty built through great in-person experience | Limited geographic reach — retail store can only serve nearby customers |
| Human interaction provides trust + personalised service | Scaling requires new stores OR expanding existing — adds fixed cost |
| Acts as physical brand presence in the market | If demand is low → store is underutilised → costs not justified |
Retailer’s Cost Burden — Why Scaling B&M is Hard
Section titled “Retailer’s Cost Burden — Why Scaling B&M is Hard”- Fixed costs: Store space (rent/purchase) | Layout and fixtures | Lighting and ambience | Billing infrastructure | Parking
- Variable costs: Salespeople | Cashiers | Security | Material handlers | Store managers
- Scalability problem: Each new store = full fixed + variable cost again. Cannot scale cheaply like a digital platform.
- Utilisation risk: If demand is low → store sits idle → high cost per unit sold → store becomes unviable
- SC planning challenge: Retailer must continuously decide: add stores | expand existing | relocate | shut down → each decision ripples upstream through the SC
Geographic Reach — The Core Limitation
Section titled “Geographic Reach — The Core Limitation”- A single B&M store: Can only realistically serve customers within a limited catchment area (travel distance / time constraint)
- Customer side: If store is far → customer may not bother → lost sales
- Retailer side: Must choose locations carefully — wrong location = low footfall = underutilised space
- SC side: Supply chain’s reach to end customers is fundamentally capped by the density and location of B&M stores
- Platform economy insight: E-commerce removes this geographic constraint entirely → infinite reach at near-zero incremental cost per customer added
Customer Loyalty — B&M’s Biggest Advantage
Section titled “Customer Loyalty — B&M’s Biggest Advantage”- In-person experience creates emotional memory: product quality + service quality + ambience + personalisation → strong brand recall
- Loyalty dimensions: Repeat visits | Word-of-mouth referrals | Willingness to pay premium | Tolerance for occasional failures
- Banking example: Positive teller interaction → customer trusts bank → less likely to switch → high lifetime value
- Digital channels struggle here: In-person relationship depth is hard to replicate online — this is B&M’s sustainable advantage
Platform Economy Disruption — What’s Coming Next
Section titled “Platform Economy Disruption — What’s Coming Next”The platform economy has fundamentally disrupted B&M retail in several ways:
- Customers can browse and compare products online without visiting a store → reduces footfall
- E-commerce delivers to door → removes travel friction entirely
- Online platforms aggregate sellers → customer has far more choice than any single B&M store can offer
- Digital payments → eliminate the need to visit bank or billing counter
But B&M is not dead: Physical experience, trust, and loyalty remain B&M’s core strengths. Result: New hybrid channel models have emerged → Dual Channel, Multi-Channel, Omni-Channel. Next sessions: How these models work and how they blend B&M strengths with digital platform advantages.
Session Summary
Section titled “Session Summary”- Brick & Mortar: Customer physically travels to seller’s location → views product → negotiates → purchases
- Applies at: All SC levels (B2C and B2B) — not just retail
- Last mile: Retailer-to-customer interface — focus of B&M discussion
- 6 dimensions of B&M experience: Product experience | Negotiation | After-sales | Real-time feedback | Cross-selling | Social experience
- Store types: Unorganised (kirana, pop-up) vs. Organised (malls, departmental stores, chains)
- Key benefits: Physical product trial | Dedicated touchpoint | Real-time feedback | Cross-sell opportunity | Customer loyalty
- Key challenges: Travel burden | Time cost | High retailer fixed + variable costs | Limited geographic reach | Scaling difficulty
- Platform economy: Disrupts B&M by removing travel friction + extending reach → forces evolution to Dual/Multi/Omni-Channel models
- Next sessions: Dual Channel → Multi-Channel → Omni-Channel